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	<title>turtlethink.com &#187; Virtual Worlds</title>
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	<link>http://turtlethink.com</link>
	<description>turtles like technology</description>
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		<title>Philip Rosedale, founder of Second Life, venturing into creating Artificial General Intelligence</title>
		<link>http://turtlethink.com/2010/02/philip-rosedale-founder-of-second-life-venturing-into-creating-artificial-general-intelligence/</link>
		<comments>http://turtlethink.com/2010/02/philip-rosedale-founder-of-second-life-venturing-into-creating-artificial-general-intelligence/#comments</comments>
		<pubDate>Mon, 08 Feb 2010 20:49:19 +0000</pubDate>
		<dc:creator>Paul Fayngersh</dc:creator>
				<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[AGI]]></category>
		<category><![CDATA[Ben Goertzal]]></category>
		<category><![CDATA[Brain]]></category>
		<category><![CDATA[lovemachine]]></category>
		<category><![CDATA[Philip Rosedale]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=1005</guid>
		<description><![CDATA[According to James Au&#8217;s Second Life blog, New World Notes, Philip Rosedale is “working towards creating a sentient artificial intelligence which exists in a virtual world.” Rosedale&#8217;s ambiguous new company LoveMachine lists as one of the three projects on its website: &#8220;The Brain. Can 10,000 computers become a person?&#8221; To that I would probably answer [...]]]></description>
			<content:encoded><![CDATA[<p>According to James Au&#8217;s Second Life blog, <a href="http://nwn.blogs.com/nwn/2010/02/philip-rosedale-ai.html">New World Notes</a>, Philip Rosedale is <strong>“working towards creating a sentient artificial intelligence which exists in a virtual world.”</strong> Rosedale&#8217;s ambiguous new company <a href="http://www.lovemachineinc.com/">LoveMachine</a> lists as one of the three projects on its website: &#8220;<strong>The Brain</strong>. Can 10,000 computers become a person?&#8221; To that I would probably answer a simple &#8220;no.&#8221; Creating a successful Internet-based virtual world surely took a lot of boldness, ambition, and chutzpah, but not even that is in the same ballpark as creating an AGI! (The other company goals are almost equally lofty: <strong>Work</strong>. Software for companies to work better and faster. and <strong>Money</strong>. A digital replacement for world currencies.) </p>
<p><a href="http://turtlethink.com/wp-content/uploads/2010/03/lovemachine.gif"><img src="http://turtlethink.com/wp-content/uploads/2010/03/lovemachine.gif" alt="" title="lovemachine" width="377" height="159" class="aligncenter size-full wp-image-1091" /></a></p>
<p>Virtual worlds are a natural setting for experimenting and testing various AI applications and appear especially suited for &#8220;general&#8221; intelligence development because of their broadness, openness and theoretical lack of limitations and rules. Ben Goertzel and his company, Novamente, have been working on virtual pets and the <a href="http://vimeo.com/1499611">results are pretty interesting</a>. So while projects such as these are something to get excited about, it&#8217;s hard not to dismiss bigheaded goals as worthless hype without seeing the real work that has gone into specific planning and execution &#8211; at least something that does not recall the infamous Underpants Gnome plan of 1)Collect underpants 2)??? 3)Profit. So while I don&#8217;t think much will come out of this, I have to issue the small warning that the distinction between &#8220;virtual&#8221; and &#8220;real&#8221; is pretty nonexistent. All that data is comprised of real code stored on real servers with real physical locations managed by real people&#8230; And again while I do remain skeptical of anyone achieving anything close to sentient intelligence anytime soon, I am also a bit concerned about singular commercial entities working <em>secretly</em> on a <em>closed</em> AGI system. Not involving all stakeholders &#8211; that is, ALL OF US &#8211; raises some ethical quandaries that at least need to be debated.</p>
<p>I would put someone like Philip Rosedale (proven record, visionary thinker, deep pockets and connections) pretty high on the list of people that could make some serious headway in the field, especially in potential <em>commercial</em> applications; he certainly tackles the big issues. Let&#8217;s just hope Philip Rosedale doesn&#8217;t resemble Watchmen&#8217;s Ozymandias&#8230; <img src='http://turtlethink.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p><a href="http://turtlethink.com/wp-content/uploads/2010/03/Rosedale-1.jpg"><img src="http://turtlethink.com/wp-content/uploads/2010/03/Rosedale-1.jpg" alt="" title="Rosedale-1" width="467" height="324" class="aligncenter size-full wp-image-1095" /></a></p>
<p>[New World Notes - <a href="http://nwn.blogs.com/nwn/2010/02/philip-rosedale-ai.html">Philip Rosedale Attempting to Create Sentient Artificial Intelligence That Thinks and Dreams in Second Life!</a>]</p>
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		<title>Journal of Virtual Worlds Research releases special issue on &#8216;3D Virtual Worlds for Health and Healthcare&#8217;</title>
		<link>http://turtlethink.com/2009/08/journal-of-virtual-worlds-research-releases-special-issue-on-3d-virtual-worlds-for-health-and-healthcare/</link>
		<comments>http://turtlethink.com/2009/08/journal-of-virtual-worlds-research-releases-special-issue-on-3d-virtual-worlds-for-health-and-healthcare/#comments</comments>
		<pubDate>Mon, 03 Aug 2009 18:14:03 +0000</pubDate>
		<dc:creator>Paul Fayngersh</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Health2.0]]></category>
		<category><![CDATA[Journal of Virtual Worlds Research]]></category>
		<category><![CDATA[Maged Kamel Boulos]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=880</guid>
		<description><![CDATA[Volume 2, Number 2 of the Journal of Virtual Worlds Research came online today. It&#8217;s an entire issue dedicated to healthcare innovation within the virtual domain and includes a lot of great resources for healthcare professionals looking to utilize emerging technology to help solve unique health-related problems. Best of all, all the articles are available [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://jvwresearch.org/index.php?_cms=default,0,0">Volume 2, Number 2 of the Journal of Virtual Worlds Research</a> came online today. It&#8217;s an entire issue dedicated to healthcare innovation within the virtual domain and includes a lot of great resources for healthcare professionals looking to utilize emerging technology to help solve unique health-related problems. Best of all, all the articles are available for free!  </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/08/journalbanner2.jpg" alt="journalbanner2" title="journalbanner2" width="471" height="86" class="aligncenter size-full wp-image-889" /></p>
<p>Dr. Maged Kamel Boulos, the journal&#8217;s Associate Editor and professor at the University of Plymouth, UK, summarizes the issue: </p>
<blockquote><p>Though Second Life has existed since 2002 and there are even other virtual worlds that predate it, most in the health sector are only recently starting to migrate to such platforms, as the technology is gradually maturating and rapidly becoming more affordable and popular. This special issue of JVWR on the theme of &#8216;3D Virtual Worlds for Health and Healthcare&#8217; provides a good sampler of how healthcare organizations, groups and individuals are currently using virtual worlds&#8230;for a range of clinical and health-related purposes. Topics covered in this issue include: the use of virtual worlds in healthcare higher education, including in &#8216;virtual patients&#8217; game-based learning simulations, with examples from both the UK and the US; the growth and direction of healthcare support groups in virtual worlds; the development of a virtual worlds&#8217; coping skills game to prevent post-hospitalization smoking relapse in tobacco dependent cancer patients; and an examination of how the attitude and appearance of an individual&#8217;s avatar might result in positive changes in her/his real life in relation to obesity, which is one of the most serious public health problems of the 21st century.</p></blockquote>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/08/slhealth.gif" alt="slhealth" title="slhealth" width="703" height="446" class="aligncenter size-full wp-image-885" /></p>
<p>Though I&#8217;m delighted to see so much work being done within academia, I am most excited to see the transition from research to real life application in a field that will surely witness exponential growth in the next several years. It cannot be long until we hear an announcement of a well-funded professional venture that tackles one or more specific healthcare issues using virtual world and other emerging technologies. At a time when our nation is facing a healthcare problem of gargantuan proportions, we need to turn to innovative technologies that can streamline medical care and shed billions of dollars in costs. However, beyond electronic medical records, there hasn&#8217;t been much discussion in the mainstream media about emerging healthcare technologies nor any serious and dedicated provisions in Obama&#8217;s proposal. The challenge of bridging the gap between cutting-edge academic findings and real-life social policies is one that spans every field, yet if we don&#8217;t figure out innovative and cost-effective solutions soon, healthcare costs will become the straw that finally breaks America&#8217;s back.  </p>
<p>Readers interested in this topic who might have missed it previously, check out Popcha! principal and TurtleThink founder Mark Kizelshteyn&#8217;s award-winning research regarding therapeutic uses of virtual worlds for elderly, disabled, and convalescent people [<a href="http://turtlethink.com/2009/01/therapy-and-the-metaverse-paper-launch-and-discussion/">link</a>]. Needless to say we are all very excited for advancements in this field!</p>
<p><a href="http://jvwresearch.org/index.php?_cms=default,0,0">[JVWR Vol 2, No 2: 3D Virtual Worlds for Health and Healthcare]</a><br />
<em>image courtesy of <a href="http://www.flickr.com/photos/knowprose/">TaranRampersad</a></em></p>
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		<title>Open Letter to Apple: Let us Augment Reality with the iPhone!</title>
		<link>http://turtlethink.com/2009/07/open-letter-to-apple-let-us-augment-reality-with-the-iphone/</link>
		<comments>http://turtlethink.com/2009/07/open-letter-to-apple-let-us-augment-reality-with-the-iphone/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 04:39:23 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Environments]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=838</guid>
		<description><![CDATA[Earlier today (yesterday at this point), I came across an interesting post on Ori Inbar&#8217;s blog (Games Alfresco), where he posted an open letter to Apple regarding Augmented Reality on the iPhone. 
As TurtleThink has written about countless times now, augmented reality is the future, and we all want that future to be a little [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today (yesterday at this point), I came across an interesting post on Ori Inbar&#8217;s blog (<a href="http://gamesalfresco.com">Games Alfresco</a>), where he posted an open letter to Apple regarding Augmented Reality on the iPhone. </p>
<p>As TurtleThink has written about countless times now, augmented reality is the future, and we all want that future to be a little more tangible. Help us Apple! With the release of the compass on the iPhone 3G[S], we are at the brink of some incredible consumer AR applications (as seen in the videos below). So, let&#8217;s spread the word. I am reposting the letter and some neat AR videos from Games Alfresco below. </p>
<p><strong>A letter sent to Apple Developer Relations.</strong></p>
<p><em>Dear Apple,</p>
<p>We are a collection of augmented reality (AR) enthusiasts and professionals (from business and academia), who have been working on a multitude of AR apps for the iPhone. These apps are poised to change the way people interact with the real world.</p>
<p>But here is the rub: we are currently unable to publish these apps on the app store because the iPhone SDK lacks public APIs for manipulating live video.</p>
<p>We are asking Apple to provide a public API to access live video in real time, on the iPhone.<br />
We will be happy to offer additional technical details.</p>
<p>The impact of augmented reality (AR) on our lives could be as significant as the introduction of the PC.<br />
In 10 years, we believe augmented reality will change the way everyone experiences travel, design, training, personal productivity, health care, entertainment, games, art, and advertising (videos).</p>
<p>Looking back just a few years, AR pioneers had to hack a slew of components into ridiculously large backpacks and HUDs, and be confined to rigged environments. Nowadays, it comes in friendly, affordable packages and the iPhone is one of the first devices to have it all – except for a public API.</p>
<p>The battle to determine the winning device has already begun; a public API to access live video will give the iPhone a lucrative ticket to compete.<br />
We believe Apple has a window of opportunity of about 3 months before developers start looking elsewhere. If Apple decides to publish the API in that time frame – in the next 10 years, everyone might be using the iPhone as the preferred device to interact with the real world.</p>
<p>Here is how augmented reality could open up new opportunities for the iPhone this year:</p>
<p>Arf (Georgia Tech)</p>
<p>a virtual pet you take anywhere</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_0bitKDKdg0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/_0bitKDKdg0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>ARghhhh (Georgia Tech)</p>
<p>first person table-top action game</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cNu4CluFOcw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/cNu4CluFOcw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Sekai Camera (Tonchidot)</p>
<p>AirTag the real world</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KgTwSXK_5dg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/KgTwSXK_5dg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Kweekies (int13)</p>
<p>a portal to creatures in a parallel world</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Layar (SPRXmobile)</p>
<p>Browse the world with an AR browser – Details</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b64_16K2e08&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/b64_16K2e08&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Artoolkit for the iPhone (Artoolworks)</p>
<p>the most popular AR kit now on the iPhone</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5M-oAmBDcZk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/5M-oAmBDcZk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>StudierStube ES (Imagination, Graz TU)</p>
<p>the only AR engine designed for mobile devices, now on iPhone – Details</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/O8XH6ORpBls&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/O8XH6ORpBls&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>PTAM on the iPhone (Oxford University)</p>
<p>next generation AR tracking with no markers or images</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pBI5HwitBX4&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/pBI5HwitBX4&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Wikitude (Mobilizy)</p>
<p>a travel guide that “tells you what you see”</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8EA8xlicmT8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/8EA8xlicmT8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Virtual Santa (Metaio)</p>
<p>interactive Christmas application using the augmented reality</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/04qiDsgcpaI&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/04qiDsgcpaI&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Augmented Reality Sightseeing (Fraunhofer IGD)</p>
<p>Historic photographs overlaid on your field of view while strolling in a street</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gwtmk1ZjhY0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/gwtmk1ZjhY0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>These are apps that are practically ready to go. There is a whole bunch of apps and games that are just waiting for the API to be available.</p>
<p>…And Apple, we know you can’t share your plans…so please surprise us soon!</p>
<p>Many many thanks for your consideration -<br />
Sincerely,</p>
<p>Signed:<br />
Michael Gervautz – Managing Director Imagination GesmbH<br />
Robert Rice – CEO Neogence<br />
Georg Klein – PhD PTAM creator from Oxford University<br />
Stephane Cocquereaumont &#8211;  President &#038; Lead Developer Int13 (Kweekies)<br />
Maarten Lens-FitzGerald – Founder &#038; Partner SPRXmobile, developer of Layar<br />
Ori Inbar – Author of GamesAlfresco.com and CEO and founder Pookatak Games<br />
Philippe Breuss – Lead developer, Mobilizy<br />
Philip R. Lamb – CTO, Artoolworks<br />
Noora Guldemond – Metaio<br />
Takahito Iguchi – CEO, Tonchidot<br />
Blair MacIntyre – Associate Professor, Georgia Institute of Technology<br />
Bruno Uzzan – CEO, Total Immersion<br />
Michael Zoellner – Fraunhofer IGD<br />
Andrea Carignano – CEO,  Seac02<br />
</em><br />
[via <a href="http://gamesalfresco.com/2009/07/02/open-letter-to-apple-let-us-augment-reality-with-the-iphone/">Games Alfresco</a>]</p>
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		<title>Virtual Worlds more popular than Facebook?</title>
		<link>http://turtlethink.com/2009/05/virtual-worlds-more-popular-than-facebook/</link>
		<comments>http://turtlethink.com/2009/05/virtual-worlds-more-popular-than-facebook/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:39:18 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Nielson]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=773</guid>
		<description><![CDATA[In a report from Nielson Games, Second Life is ranked the second Top PC game title in March. Virtual World News points us to this latest report, which looked at a 180,000 homes in the U.S and monitored Web and application activity. World of Warcraft is ranked number one, however, Second Life saw an average [...]]]></description>
			<content:encoded><![CDATA[<p>In a report from Nielson Games, Second Life is ranked the second Top PC game title in March. <a href="http://www.virtualworldsnews.com/2009/05/nielsen-quick-stat-second-life-2nd-top-pc-game-title-in-march.html">Virtual World News</a> points us to this latest report, which looked at a 180,000 homes in the U.S and monitored Web and application activity. World of Warcraft is ranked number one, however, Second Life saw an average use of a 760 minutes per week, higher than the weekly use of World of Warcraft. The obvious problem that all virtual world enthusiasts point out is that Second Life is not a game like WoW. Although one of its many applications can be a game, it is not necessarily a fair comparison. Check out the rankings:</p>
<p><center><br />
<img src="http://turtlethink.com/wp-content/uploads/2009/05/tan-nielsen-data-may-2009.jpg" alt="tan-nielsen-data-may-2009" title="tan-nielsen-data-may-2009" width="440" height="278"/><br />
</center> </p>
<p>I am a bit surprised by this statistic, but it does reveal the underlying popularity of virtual worlds, which are only on the rise. &#8220;Massively points out that the virtual world [Second Life] is also topping out over popular social networks like Facebook and Myspace.&#8221; Also noting that &#8220;This data is measured from actual homes&#8230;Almost 200,000 of them, so it isn&#8217;t just data that&#8217;s centric to the hardcore gamer. This is a random sampling of ordinary people.&#8221;   Here is a summary of their analysis: </p>
<p>YouTube: 47 minutes per week (via Cnet)<br />
Facebook: 84 minutes per week (via Cnet)<br />
Myspace: 10.5 minutes per week (via ITProPortal)<br />
Second LIfe: 760 minutes per week (via Nielsen)</p>
<p>These numbers are pretty shocking and show both the popularity and robustness of virtual worlds. Where will they take us? Who knows, but we still need a lot of work on the infrastructure of virtual worlds before they become as ubiquitous as social networks like Facebook and Twitter. </p>
<p>[Via <a href="http://www.virtualworldsnews.com/2009/05/nielsen-quick-stat-second-life-2nd-top-pc-game-title-in-march.html">Virtual World News</a> and <a href="http://www.massively.com/2009/05/07/second-life-pwns-gordon-freeman-warhammer-online-others/">Massively</a>]</p>
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		<title>Case study: IBM&#8217;s use of virtual worlds</title>
		<link>http://turtlethink.com/2009/03/case-study-ibms-use-of-virtual-worlds/</link>
		<comments>http://turtlethink.com/2009/03/case-study-ibms-use-of-virtual-worlds/#comments</comments>
		<pubDate>Fri, 27 Mar 2009 21:53:56 +0000</pubDate>
		<dc:creator>Paul Fayngersh</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Case Study]]></category>
		<category><![CDATA[Conference]]></category>
		<category><![CDATA[IBM]]></category>
		<category><![CDATA[Work]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=729</guid>
		<description><![CDATA[   
Many people I meet, especially those outside the tech industry, are frequently unsure of what to make of virtual worlds/Second Life. Either they can&#8217;t disconnect the concept from video games, or they simply &#8220;don&#8217;t get the point;&#8221; regardless, what is missing for these people is a logical application, a use, a function. [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://turtlethink.com/wp-content/uploads/2009/03/vm1.jpg" alt="vm1" title="vm1" width="440" height="311" class="aligncenter size-full wp-image-731" />   </p>
<p>Many people I meet, especially those outside the tech industry, are frequently unsure of what to make of virtual worlds/Second Life. Either they can&#8217;t disconnect the concept from video games, or they simply &#8220;don&#8217;t get the point;&#8221; regardless, what is missing for these people is a logical <em>application</em>, a <em>use</em>, a <em>function</em>.  </p>
<p>That is why virtual conferences are usually the first scenario I mention; every working soul can relate to them, and immediately grasp the obvious benefits a virtual conference would have over a real one. Who can argue against spending less money, cutting your environmental impact, and skipping the other stresses associated with forced business travel?  </p>
<p>Linden Lab recently published a case study detailing how IBM has used Second Life, titled: &#8220;How Meeting In Second Life Transformed IBM’s Technology Elite Into Virtual World Believers.&#8221; It provides a pretty good review, mixing attendees&#8217; reactions with stories of individuals and departments within the organization that were behind it all. I encourage readers who are skeptical about virtual worlds and particularly their use in business to look over this short report &#8211; maybe IBM&#8217;s experience will inspire you.</p>
<p><a href="http://bit.ly/7lELf">[PDF - How Meeting In Second Life Transformed IBM’s Technology Elite Into Virtual World Believers] </a></p>
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		<title>Panel discussion on approaching internet trends</title>
		<link>http://turtlethink.com/2009/03/panel-discussion-on-approaching-internet-trends/</link>
		<comments>http://turtlethink.com/2009/03/panel-discussion-on-approaching-internet-trends/#comments</comments>
		<pubDate>Wed, 25 Mar 2009 20:19:45 +0000</pubDate>
		<dc:creator>Paul Fayngersh</dc:creator>
				<category><![CDATA[Law & Politics]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Add new tag]]></category>
		<category><![CDATA[Joichi Ito]]></category>
		<category><![CDATA[Lawrence Lessig]]></category>
		<category><![CDATA[Philip Rosedale]]></category>
		<category><![CDATA[Virtual Goods]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=699</guid>
		<description><![CDATA[ 
I dug up this is discussion from Fortune Brainstorm titled &#8220;2018: Life on the Net,&#8221; featuring Lawrence Lessig (professor of Law at Stanford Law School), Joichi Ito (CEO of Creative Commons and Chairman of Six Apart Japan), and Philip Rosedale (founder and chairman of Linden Lab, who operate Second Life). It’s from July ‘08, [...]]]></description>
			<content:encoded><![CDATA[<p><embed id="VideoPlayback" src="http://video.google.com/googleplayer.swf?docid=-4631871144083884704&#038;hl=en&#038;fs=true" style="width:400px;height:326px" allowFullScreen="true" allowScriptAccess="always" type="application/x-shockwave-flash"> </embed></p>
<p>I dug up this is discussion from Fortune Brainstorm titled &#8220;2018: Life on the Net,&#8221; featuring <strong>Lawrence Lessig</strong> (professor of Law at Stanford Law School), <strong>Joichi Ito</strong> (CEO of Creative Commons and Chairman of Six Apart Japan), and <strong>Philip Rosedale</strong> (founder and chairman of Linden Lab, who operate Second Life). It’s from July ‘08, which in internet age can make it almost irrelevant. In this case, however, the conversation remains fresh and interesting. The funniest moment: an attendee with a Southern accent calling Joi Ito, who has 24(!) current positions on LinkedIn, a ‘<em>venture communist</em>.’ </p>
<p>Topics covered include: law stifling media technology, open source, venture capital trends and ethics, the internet requiring ‘environmental protection’, 2D/3D interface hybrids, producer-driven culture, and an “internet 9/11.” </p>
<p><a href="http://video.google.com/videoplay?docid=-4631871144083884704&#038;ei=6XvKScy9Ko2grwKFpMTmCw&#038;q=2018%3A+Life+on+the+Net">[Google Video - 2018: Life on the Net]</a></p>
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		<title>Sirikata: New Open Source Virtual World</title>
		<link>http://turtlethink.com/2009/03/sirikata-new-open-source-virtual-world/</link>
		<comments>http://turtlethink.com/2009/03/sirikata-new-open-source-virtual-world/#comments</comments>
		<pubDate>Thu, 19 Mar 2009 00:17:37 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Sirikata]]></category>
		<category><![CDATA[Stanford University]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=681</guid>
		<description><![CDATA[Grace McDunnough blogged today about Sirikata, an open source Virtual World that is being developed at Stanford University. There is not much information availbile at the moment, but we do have a neat teaser video to share. 
 Sirikata Teaser from Sirikata on Vimeo.
 
The projects wiki states: &#8220;Sirikata is an BSD licensed open source [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://phasinggrace.blogspot.com/2009/03/sirikata-open-source-virtual-world.html">Grace McDunnough</a> blogged today about <a href="http://www.sirikata.com/wiki/index.php?title=Main_Page">Sirikata</a>, an open source Virtual World that is being developed at Stanford University. There is not much information availbile at the moment, but we do have a neat teaser video to share. </p>
<p><center> <object width="400" height="225"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=3352008&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=3352008&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="225"></embed></object><br /><a href="http://vimeo.com/3352008">Sirikata Teaser</a> from <a href="http://vimeo.com/user1252165">Sirikata</a> on <a href="http://vimeo.com">Vimeo</a>.</center><br />
 </p>
<p>The projects wiki states: &#8220;Sirikata is an BSD licensed open source platform for virtual worlds. We aim to provide a set of libraries and protocols which can be used to deploy a virtual world, as well as fully featured sample implementations of services for hosting and deploying these worlds.&#8221;</p>
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		<title>Kaneva + 1.5 Million Users + New Branding Strategy = ?</title>
		<link>http://turtlethink.com/2009/03/kaneva-15-million-users-new-branding-strategy/</link>
		<comments>http://turtlethink.com/2009/03/kaneva-15-million-users-new-branding-strategy/#comments</comments>
		<pubDate>Mon, 09 Mar 2009 22:04:15 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Brand Engagement]]></category>
		<category><![CDATA[Branding]]></category>
		<category><![CDATA[Kaneva]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=673</guid>
		<description><![CDATA[Last week, Virtual World News reported that Kaneva passed the 1.5 million users mark and was now pushing for mainstream brands to introduce branded products and builds in their world. 
The Chief Revenue Officer of Kaneva Jeffrey Longoria explains, “Kaneva is a social entertainment world that is really focused on the fusion of traditional social [...]]]></description>
			<content:encoded><![CDATA[<p>Last week, <a href="http://www.virtualworldsnews.com/2009/03/kaneva-touting-mainstream-for-brands.html">Virtual World News</a> reported that Kaneva passed the 1.5 million users mark and was now pushing for mainstream brands to introduce branded products and builds in their world. </p>
<p>The Chief Revenue Officer of Kaneva Jeffrey Longoria explains, “Kaneva is a social entertainment world that is really focused on the fusion of traditional social networking and 3D virtual worlds. There are plenty of people out there that love the 2D world, but there&#8217;s this emerging 3D place and companies are trying to figure out the magic formula&#8230;.The focus is now to provide that fused environment for brands looking to find a unique engagement model for their fans. Virtual worlds have been emerging onto the scene for a few years now, but most people don&#8217;t understand them yet. That&#8217;s really what we&#8217;ve been working on.”</p>
<p><center><img src="http://turtlethink.com/wp-content/uploads/2009/03/img_experiance.jpg" alt="img_experiance" title="img_experiance" width="274" height="120" class="aligncenter size-full wp-image-674" /></center></p>
<p>Kaneva has not commented on the 2D vs. 3D use breakdown of its 1.5 million users, so it is unclear how well their virtual world is doing. In the greater context of virtual worlds, we have seen a slow down of large brands entering and perusing marketing endeavors. In times passed, brands failed where they were solely presenting their product in the same ways they do in the real world and expecting users to engage. That was moderately successful two years ago, but obviously that model no longer works. Brands that are seeing success today in virtual environments are ones that are offering unique opportunities for brand engagement. </p>
<p>Kaneva is pursuing an interesting strategy for brands and advertisers, where they are offering  a range of sponsorship options. As Virtual World News reports, &#8220;At the low end, roughly $5,000, brands can introduce branded goods into Kaneva. At the next higher level, they can get a branded hangout with the look and feel of the brand, but no significant customization. The high end includes completely custom-built destinations, which could range into hundreds of thousands of dollars.&#8221; </p>
<p>It will be interesting to see the response of brands, especially given that advertising and marketing budgets have been slashed in recent months. At the same time, the range of options and sliding scale may be appealing to advertisers. </p>
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		<title>Avatars in the Mainstream&#8230;.</title>
		<link>http://turtlethink.com/2009/02/avatars-in-the-mainstream/</link>
		<comments>http://turtlethink.com/2009/02/avatars-in-the-mainstream/#comments</comments>
		<pubDate>Mon, 02 Feb 2009 04:43:53 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Advertising]]></category>
		<category><![CDATA[Avatars]]></category>
		<category><![CDATA[coca cola]]></category>
		<category><![CDATA[coke]]></category>
		<category><![CDATA[media]]></category>
		<category><![CDATA[Virtual Worlds]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=594</guid>
		<description><![CDATA[Many watched Super Bowl XLIII for the sport and others for the ads; I did neither. The few sports fans in my family took care of that with their football fervor.  But, I was turned on to this advertisement that supposedly aired at some point during the game, and I thought it was an [...]]]></description>
			<content:encoded><![CDATA[<p>Many watched Super Bowl XLIII for the sport and others for the ads; I did neither. The few sports fans in my family took care of that with their football fervor.  But, I was turned on to this advertisement that supposedly aired at some point during the game, and I thought it was an amusing ad with an interesting message &#8212; at least at the surface. <BR><br />
<center> </p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/zTXAFPlEdXo&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/zTXAFPlEdXo&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> </center><BR></p>
<p>So, what is Coke saying? We&#8217;ve all had a digital representation of ourselves for quite sometime. But, the majority of those have been text based. User names, emails, et cetera. Are we moving into a time where we are all represented by avatars. 3D ones. Well, if Coke says we are, then we must be. What do you think?  </p>
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		<title>Lord Linden</title>
		<link>http://turtlethink.com/2009/01/lord-linden/</link>
		<comments>http://turtlethink.com/2009/01/lord-linden/#comments</comments>
		<pubDate>Wed, 21 Jan 2009 16:50:17 +0000</pubDate>
		<dc:creator>Paul Fayngersh</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Law & Politics]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Feudalism]]></category>
		<category><![CDATA[Grimmelman]]></category>
		<category><![CDATA[Property]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=528</guid>
		<description><![CDATA[James Grimmelmann, Associate Professor of Law at New York Law School, published a short opinion piece in the online version of Yale Law Journal, likening Second Life to a feudal society. He purports that the relationship between virtual world users and its developer is exactly congruent to that of a medieval tenants and their lords. [...]]]></description>
			<content:encoded><![CDATA[<p>James Grimmelmann, Associate Professor of Law at New York Law School, <a href="http://yalelawjournal.org/2009/01/19/grimmelmann.html">published a short opinion piece in the online version of Yale Law Journal</a>, likening Second Life to a feudal society. He purports that the relationship between virtual world users and its developer is exactly congruent to that of a medieval tenants and their lords. The article explains:</p>
<p>&#8220;We can [describe] a user’s interest as seisin rather than as ownership. A tenant seised of land had sworn homage to the lord from whom he held. In exchange, the lord symbolically delivered the tenant into possession. Thereafter, the tenant owed the lord various services and feudal incidents, and in return the lord was obliged to defend his possession against outsiders to the relationship. Every element of this system maps cleanly onto Second Life. A user swears homage by clicking “I agree” to Linden’s terms and conditions; Linden delivers her into possession by changing an appropriate database entry. She owes tier fees in place of feudal incidents; Linden defends her possession via software-based access controls.&#8221;  </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/01/skitched-20090121-114213.jpg" alt="skitched-20090121-114213" title="skitched-20090121-114213" width="475" height="459" class="aligncenter size-full wp-image-529" /></p>
<p>When one hears &#8220;feudal&#8221; they automatically think &#8220;how awful!&#8221; Grimmelman, however, believes that this is not such a bad thing, and that &#8220;this analysis of the feudal dimensions of Second Life should make us optimistic about the legal future of virtual worlds.&#8221; The feudal system makes sense for now, and as virtual worlds grow and begin to interact more with the &#8220;offline world,&#8221; modern property rights will organically catch up online, too. </p>
<p>While I agree with Professor Grimmelmann&#8217;s interesting analysis, I am not so sure about his conclusion. The pace of growth of virtual worlds is much faster than what the law can catch up with (I think it is safe to say that technological breakthroughs and their applications always precede the laws built around them). Moreover, virtual worlds interacting with the traditional offline world will not happen in some abstract future, <em>but is happening all the time, right now.</em> Legitimate business activities in virtual worlds need to be protected by the law with the same agency that offline businesses are afforded, and Linden&#8217;s Terms of Use can&#8217;t be used as a magic shield that protects them from obvious breaches against its users. </p>
<p>For example, let&#8217;s say I rent a retail store on 5th Ave and a giant pipe in the ceiling bursts, damaging my inventory and causing a major loss of business. The landlord in this case is clearly responsible, and he or his insurance would pay for the damages. Now what if I operate a similar retail business in Second Life, and the servers go down without warning? Clearly the situation is analogous, but the protection of the business is completely off-kilter. My guess is that the legal system will only start paying attention to these issues when the money involved reaches a much higher scale, at which point, once again, it will be a bit too late.  </p>
<p><a href="http://yalelawjournal.org/2009/01/19/grimmelmann.html">[James Grimmelmann, Virtual World Feudalism, 118 Yale L.J. Pocket Part 126 (2009)]</a></p>
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