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	<title>turtlethink.com &#187; Support</title>
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		<title>Therapy and The Metaverse</title>
		<link>http://turtlethink.com/2009/01/therapy-and-the-metaverse/</link>
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		<pubDate>Tue, 13 Jan 2009 16:51:29 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Health]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
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		<category><![CDATA[Support]]></category>
		<category><![CDATA[Therapy]]></category>

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In the summer of 2007, I began to investigate therapeutic initiatives in Second Life. To my surprise, the virtual world was alive with  organic support groups and unique therapeutic opportunities. I was instantly drawn to explore these communities and why so many users flocked to receive support in this unconventional space. 
I spent a [...]]]></description>
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<p>In the summer of 2007, I began to investigate therapeutic initiatives in Second Life. To my surprise, the virtual world was alive with  organic support groups and unique therapeutic opportunities. I was instantly drawn to explore these communities and why so many users flocked to receive support in this unconventional space. </p>
<p>I spent a year investigating these sites and subsequently wrote my honors thesis titled <strong>Therapy and The Metaverse: Second Life and The Changing Conditions of Therapy For Convalescent and Chronically Ill Users.</strong></p>
<p>The journey was moving and opened my eyes to the needs of so many under served in our world. Based on my research, I am confident that virtual worlds will provide an improved quality of life for generations of disabled, convalescent and chronically ill users through use of a conventional PC.</p>
<p>A professionally edited article based on the thesis was published this month in <a href="http://ur.wustl.edu/digest/">Washington University Undergraduate Research Digest</a>. </p>
<p><strong><a href="http://www.turtlethink.com/WUURD%202008_Kizelshteyn.pdf">Click Here</a> to download a free copy of the article Therapy and Metaverse.</strong></p>
<p><strong>Abstract: </strong><br />
This study examines the therapeutic utility of 3D Massively Multi-User Virtual Environments (MMVE’s), specifically Second Life, for convalescent and chronically ill users. Three major therapy related simulations within Second Life are examined: Dreams, a space for people with autism and neurological conditions; the Heron Sanctuary, a disability haven; and Wheelies, a disability themed nightclub. Since this is an abridged version of my study, only one of the five case studies will be examined as a representative account of virtual therapy. Two main results surfaced through examining the three spaces and their users: a new form of complimentary therapy and a relationship between ‘virtual’ and ‘real’ well-being has been established. The first point explores how virtual worlds provide therapy forms outside of traditional and formalized setting with a medical professional or facilitator. The second point considers how virtual activities and therapies intersect with ‘real’ physical and emotional reactions. This research sheds light on a new frontier of therapeutic activities that facilitate a psychological and physical rehabilitative process through the social virtual environment Second Life. </p>
<p>To see the full journal, <a href="http://ur.wustl.edu/digest/issues.php">Click Here</a>. </p>
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