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	<title>turtlethink.com &#187; Mark Kizelshteyn</title>
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	<link>http://turtlethink.com</link>
	<description>turtles like technology</description>
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		<title>Auduino: DIY Arduino Synthesizer</title>
		<link>http://turtlethink.com/2010/03/auduino-diy-arduino-synthesizer/</link>
		<comments>http://turtlethink.com/2010/03/auduino-diy-arduino-synthesizer/#comments</comments>
		<pubDate>Sat, 06 Mar 2010 23:26:21 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[FabLab]]></category>
		<category><![CDATA[Physical Computing]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Arduino]]></category>
		<category><![CDATA[Auduino]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Synthesizer]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=1070</guid>
		<description><![CDATA[My first physical computing project is complete! The Auduino: A DIY synthesizer.

Auduino: DIY Arduino Synthesizer from Mark Kizelshteyn on Vimeo.

A fantastic project by the tinker.it (Arduino) team, and I highly recommend it to anyone who is interested in getting into electronics, using Arduino or just wants to build a synth. All code, designs and schematics [...]]]></description>
			<content:encoded><![CDATA[<p>My first physical computing project is complete! <a href="http://code.google.com/p/tinkerit/wiki/Auduino">The Auduino</a>: A DIY synthesizer.</p>
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<p><a href="http://vimeo.com/9898762">Auduino: DIY Arduino Synthesizer</a> from <a href="http://vimeo.com/user1329559">Mark Kizelshteyn</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>A fantastic project by the tinker.it (Arduino) team, and I highly recommend it to anyone who is interested in getting into electronics, using Arduino or just wants to build a synth. All code, designs and schematics are open under Creative Commons Attribution-Noncommercial License. All files (designs, code et cetera) I used/made can be downloaded below. </p>
<p>A friend showed me his Auduino, and I needed to build one too! I decided to make a few modifications to the original. I added a switch that enables a light dependent resistor (LDR) to control the rate of the noise, which essentially means the more light that hits the resistor, the faster the tempo. When the switch is on, it disables the associated potentiometer and enables the LDR.  It&#8217;s a fun addition and you get the chance to put your whole body (or just hand) into the synth. </p>
<p>I also did not want to commit to one mapping of the Auduino &#8212; I liked both the the smooth frequency and the stepped pentatonic mapping, so I added a switch to move between the two synthesiser parameters.  </p>
<p>Section of edited code:<br />
<code><br />
 if (digitalRead(SWITCH)) {<br />
    // Smooth frequency mapping<br />
    //syncPhaseInc = mapPhaseInc(analogRead(SYNC_CONTROL)) / 4;</p>
<p>     // Stepped mapping to MIDI notes: C, Db, D, Eb, E, F...<br />
    syncPhaseInc = mapMidi(analogRead(SYNC_CONTROL));<br />
  }<br />
 else { </p>
<p>    // Stepped pentatonic mapping: D, E, G, A, B<br />
    syncPhaseInc = mapPentatonic(analogRead(SYNC_CONTROL));<br />
 }<br />
</code><br />
This is the schematic for the way I wired my Auduino. I used <a href="http://fritzing.org/">Fritzing</a> software, which is also a great beginner tool for prototyping your circuit board. Fritzing is a neat open source project, I recommend checking them out. </p>
<p><a href="http://turtlethink.com/wp-content/uploads/2010/03/Auduino_Schematic.jpg"><img src="http://turtlethink.com/wp-content/uploads/2010/03/Auduino_Schematic.jpg" alt="" title="Auduino_Schematic" width="668" height="654" class="aligncenter size-full wp-image-1072" /></a> <BR></p>
<p>Lastly, I needed to design an enclosure, which was also a first. Inspired by enclosure extraordinaire, Xander (see his work at <a href="http://machinecollective.org">machinecollective.org</a>), I designed a simple yet functional enclosure in Illustrator and cut it using a laser cutter. After two failed enclosures, the third one fit! I initially wanted to have it enclosed in black satin acrylic, but I ended up with a transparent enclosure so I could see the components. In retrospect, I should have stuck with the black as the transparency detracts from the minimilist aesthetic I sought. I have attached my designs here &#8212; feel free to use/modify (CC license). </p>
<p>How does it work? </p>
<p>Tinker.it explains: &#8220;Sound is generated by playing the same noise (&#8216;grain&#8217;) repeatedly at very high speed. This merges into a tone that is an audible hybrid of the repetition rate and the original grain. It sounds quite similar to an oscillator with two resonating bandpass filters, although the different architecture means there are lots of additional interesting noises at parameter extremes. The grain consists of two triangular waves of adjustable frequency, and adjustable decay rate. This is based on FOF synthesis model, but using triangle waves instead of sine and using a rectangular window. The repetition rate is set by another control.&#8221; </p>
<p>Build one too! After spending the last few months at the CabFabLab, I have been become enamored by physical computing, and I have been reading <a href="http://blog.makezine.com/">makezine</a> fairly religiously now. If you are just getting into this world, like me, it is a fun blog to read. </p>
<p>Resources:<br />
- The Google group that details the project <a href="http://code.google.com/p/tinkerit/wiki/Auduino">here</a>.<br />
- My minor edit to the code can be found <a href="/auduino_MOD3.pde">here</a>.<br />
- My illustrator designs can be found <a href="/Auduino_FinalSketch.pdf">here</a>.<br />
- My Fritzing file (schematic details) can be found <a href="http://fritzing.org/projects/auduino-diy-arduino-synthesizer/">here</a>. </p>
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		<title>My Mouse Path</title>
		<link>http://turtlethink.com/2010/01/my-mouse-path/</link>
		<comments>http://turtlethink.com/2010/01/my-mouse-path/#comments</comments>
		<pubDate>Wed, 20 Jan 2010 17:09:32 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[New Media]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=984</guid>
		<description><![CDATA[Anatoly Zenkov created a Java application that monitors your mouse movement. I ran it for a few hours throughout the day while surfing the web, writing emails and working in illustrator. And this is what happened&#8230;.

The lines are where I moved my mouse and the black circles are pointer stops (not clicks). You can run [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.flickr.com/photos/anatoliy_zenkov/">Anatoly Zenkov</a> created a Java application that monitors your mouse movement. I ran it for a few hours throughout the day while surfing the web, writing emails and working in illustrator. And this is what happened&#8230;.</p>
<p><a href="http://www.flickr.com/photos/popcha/4290268385/" title="Mouse Path by POPCHA!, on Flickr"><img src="http://farm5.static.flickr.com/4014/4290268385_73f3e3ab49_o.jpg" width="1000" height="625" alt="Mouse Path" /></a></p>
<p>The lines are where I moved my mouse and the black circles are pointer stops (not clicks). You can run this little app and see what you can create by downloading it from Zenkov: <a href="http://dl.dropbox.com/u/684632/mousepath.jar">Mac</a> or <a href="http://dl.dropbox.com/u/684632/mousepath.exe.zip">PC</a>. How does yours look? </p>
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		<title>From Hackerspace to FabLab: is DIY Culture and Personal Fabrication the future?</title>
		<link>http://turtlethink.com/2009/11/from-hackerspace-to-fablab-is-diy-culture-and-personal-fabrication-the-future/</link>
		<comments>http://turtlethink.com/2009/11/from-hackerspace-to-fablab-is-diy-culture-and-personal-fabrication-the-future/#comments</comments>
		<pubDate>Fri, 20 Nov 2009 01:12:30 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[FabLab]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[DIY]]></category>
		<category><![CDATA[Personal Fabrication]]></category>
		<category><![CDATA[RepRap]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=916</guid>
		<description><![CDATA[“At one time a computer was a job description rather than a machine. Before electronic computing machines, computer referred to the teams of people who operated simple mechanical calculating machines to solve complex problems. These human computers were programmed by their written instructions. Likewise, typesetting was once a career for a trained typesetter, laying up [...]]]></description>
			<content:encoded><![CDATA[<p>“At one time a computer was a job description rather than a machine. Before electronic computing machines, <em>computer</em> referred to the teams of people who operated simple mechanical calculating machines to solve complex problems. These human computers were programmed by their written instructions. Likewise, typesetting was once a career for a trained typesetter, laying up lead type, rather than an expected menu choice in any word-processing program. It may well be that in the world of personal fabrication it is the fate of engineering to similarly become a shared skill rather than a specialized career,&#8221; writes MIT professor, Neil Gershenfeld. </p>
<p>A bold statement of this sort is easy to dismiss – technological fads are thrown at us regularly, where the-next-big-thing announcements are just as frequent as their dismissals. Nonetheless, Gershenfeld identifies several compelling parallels. As the story of personal fabrication unfolds, its resemblance to the personal computing revolution is remarkable. Computers were bulky, big and expensive – not to be seen in the home, but they found their way in and became the center of our lives. Many, along with Gershenfeld, are arguing this will happen with bulky, big and expensive manufacturing equipment. Yes, we are talking about a Star Trek Replicator thingy on our desks. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/11/hackerspace.jpg" alt="hackerspace" title="hackerspace" width="662" height="442" class="aligncenter size-full wp-image-924" /><br />
[Hackerspace. Image from Alex Welsh of <a href="http://online.wsj.com/article/SB125798004542744219.html#articleTabs%3Dslideshow%26project%3DSLIDESHOW08%26s%3DSB10001424052748704576204574529912395314736">Wall Street Journal</a>]</p>
<p>Let’s zoom out and position ourselves in the (re)new(ed) cultural trend of DIY (do-it-yourself). Justin Lahart in <a href="http://online.wsj.com/article/SB125798004542744219.html#articleTabs%3Darticle">&#8220;Tinkering Makes Comeback Amid Crisis&#8221;</a> gives an interesting overview of the reemerging DIY culture that has been the cornerstone of innovation. From the shift of garage tinkerers to successful entrepreneurs, there is something big happening &#8212; people are reclaiming their physical world and shaping it to fit their lives. Realizing that creativity is essential in ones success, many are finding this through the personalization of their world. </p>
<p>While Hackerspaces have recently been covered in the media, I want to focus on FabLabs which have been exponentially growing since 2005. I am discovering the incredible potential for FabLabs as I am starting to get my feet wet in a local lab.  I have been blow away by the personal creative empowerment, the larger social meaning of such a movement and the contagious momentum it has. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/11/4109431603_34a015eb78_b1.jpg" alt="4109431603_34a015eb78_b" title="4109431603_34a015eb78_b" width="800" height="600" class="aligncenter size-full wp-image-925" /><br />
[RepRap Workshop at FabLab. Image from XNDR, <a href="http://www.cabfablab.nl">CabFabLab</a>]</p>
<p>A few weeks ago, I finished Neil Gershenfeld&#8217;s book, Fab, which tells the detailed story of all fab-related things. Although it is from 2005 and much has changed, it is still an informative and worthwhile read. Gershenfeld argues how FabLabs and ultimately DIY culture are the future. </p>
<p>So, what is a FabLab?</p>
<p>A FabLab is an open workshop that contains a variety of modern prototyping machinery that can be used to create essentially anything. The FabLab program was devised by MIT professor Neil Gershenfeld. His course &#8220;How to create (almost) anything&#8221; was the impetus for FabLabs, which have now developed into a global network of (somewhat) standardized and largely open-source setups. From the South Bronx to Afghanistan to the Netherlands, Norway and India &#8212; Fablabs around the world are serving the needs and demands of local economies. While some lab users are dreaming up jewelry and art installations, others are creating food safety monitoring systems, wireless networks and RFID animal tags. </p>
<p>The movement is a disruptive technology that reclaims customization and pushes bulk production out the door. In Gershenfelds book, he brings up the concept of globalization being replaced by localization, whereby mass customization losses the &#8220;mass&#8221; piece. He argues that technology will start better reflecting our needs because it is going to be developed by and for us. We are heading toward a highly malleable physical world. </p>
<p>It is pretty incredible, but what does this all mean? </p>
<p>Gershenfeld states, &#8220;If you give people access to means to solve their own problems, it touches something very, very deep&#8230;somehow it goes back to nest-building, or mastering your own environment. There&#8217;s sort of this deep thing inside that most people don&#8217;t express that comes tumbling out when they get access to these tools.&#8221;  The access to FabLabs is drawing attention from artists, entrepreneurs and engineers alike, and is at the root of this rapidly growing revolution &#8212; one where manufacturing and DIY are empowering communities. I have seen this first hand. Similar to a child getting her hands on a Lego kit and exploring what she can build, people are being given a chance to expand their creative potential. </p>
<p>The funny thing is that this future trend is moving towards the way things used to be. People were inventing, building and tinkering since the dawn of man. If you needed a tool or something for your house, you built it. Or went to your friend and got advice on how to build or acquire such a thing. But industrialization hit society and mass production took over. We became consumers rather than producers. But, we have reached the other side of that hump. Production is coming back to the garage. Well not only the garage, but also peoples desks, offices and schools. Society is being re-equipped with the tools and communities are leveraging the potential of these powerful technologies.  </p>
<p>But, what is going to happen in just a few more years when the market continues to drive down the price and the ability of these machines continues to rapidly increase. (And off course what good is a technology blog with out mentioning Moore&#8217;s Law).</p>
<p>What do you think?  </p>
<p>If you are interested in this topic, I highly recommend <a href="http://bit.ly/1sOPfV">watching</a> Neil Gershenfeld&#8217;s Ted Talk. <a href="http://bit.ly/27ZCW7">This</a> is a great little video showing the diverse and global FabLab community. <a href="http://bit.ly/27ZCW7">Check</a> it out.  Lastly, The <a href="http://www.flickr.com/photos/cabfablab/">CabFabLab</a> has an excellent photo stream of all FabLab related projects. These images offer a really good insight at what is possible. Check it out <a href="http://www.flickr.com/photos/cabfablab/">here</a>. </p>
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		<title>Layar Opens Augmented Reality Platform To Developers</title>
		<link>http://turtlethink.com/2009/07/layar-opens-augmented-reality-platform-to-developers/</link>
		<comments>http://turtlethink.com/2009/07/layar-opens-augmented-reality-platform-to-developers/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 14:14:10 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Augmented Environments]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[android]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[Layar]]></category>
		<category><![CDATA[mobile]]></category>
		<category><![CDATA[SPRXmobile]]></category>
		<category><![CDATA[Web2.0]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=859</guid>
		<description><![CDATA[TechCrunch points us to SPRXmobile, the startup behind Layar, the mobile augmented reality browser for Android. The company is opening up its API by handing out keys to a number of developers. Developers can fill out a request here to gain access to the API. 

As Tech Crunch notes &#8221; Without a decent amount of [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.techcrunch.com/2009/07/08/layar-wants-more-layers-opens-augmented-reality-platform-to-developers/">TechCrunch</a> points us to <a href="http://www.sprxmobile.com/">SPRXmobile</a>, the startup behind Layar, the mobile augmented reality browser for Android. The company is opening up its API by handing out keys to a number of developers. Developers can fill out a request <a href="http://layar.com/api/">here</a> to gain access to the API. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/layar-api.png" alt="layar-api" title="layar-api" width="628" height="344" class="alignright size-full wp-image-860" /></p>
<p>As Tech Crunch notes &#8221; Without a decent amount of usable layers, none of these AR browsers are going to see mainstream adoption any time soon, and Layar is the first to attempt luring third-party developers into creating layers on top of their system by means of an extensive API.&#8221; </p>
<p>This is a great step for AR &#8212;  as the race to develop the best platform with maximum content while also supporting an array of devices. We are going to see some create stuff come out of this API opening. </p>
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		<title>Google Announces Operating System: Google Chrome OS!</title>
		<link>http://turtlethink.com/2009/07/google-announces-operating-system-google-chrome-os/</link>
		<comments>http://turtlethink.com/2009/07/google-announces-operating-system-google-chrome-os/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 05:26:33 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Google Chrome]]></category>
		<category><![CDATA[Net Book]]></category>
		<category><![CDATA[Operating System]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=855</guid>
		<description><![CDATA[It&#8217;s finally here. Google announced the long awaited operating system &#8211; we all knew this was coming in the same way we knew that Apple was going to come-up with a revolutionary phone and ipod. 

The official Google Blog writes: 
&#8220;Google Chrome OS is an open source, lightweight operating system that will initially be targeted [...]]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s finally here. Google announced the long awaited operating system &#8211; we all knew this was coming in the same way we knew that Apple was going to come-up with a revolutionary phone and ipod. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/Google-Chrome-Browser-Logo.jpg" alt="Google-Chrome-Browser-Logo" title="Google-Chrome-Browser-Logo" width="261" height="300" class="alignright size-full wp-image-856" /></p>
<p>The <a href="http://googleblog.blogspot.com/2009/07/introducing-google-chrome-os.html">official Google Blog</a> writes: </p>
<p>&#8220;Google Chrome OS is an open source, lightweight operating system that will initially be targeted at netbooks. Later this year we will open-source its code, and netbooks running Google Chrome OS will be available for consumers in the second half of 2010&#8230;.</p>
<p>&#8230;Speed, simplicity and security are the key aspects of Google Chrome OS. We&#8217;re designing the OS to be fast and lightweight, to start up and get you onto the web in a few seconds. The user interface is minimal to stay out of your way, and most of the user experience takes place on the web. And as we did for the Google Chrome browser, we are going back to the basics and completely redesigning the underlying security architecture of the OS so that users don&#8217;t have to deal with viruses, malware and security updates. It should just work.&#8221;</p>
<p>The OS will run on both x86 as well as ARM chips, and Google is working with a number of OEMs to introduce netbooks to the market next year! The architecture is going to be based on a Linux kernel. </p>
<p>I can&#8217;t wait to see this! </p>
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		<title>New York Tech MeetUp &#8211; July Round Up</title>
		<link>http://turtlethink.com/2009/07/new-york-tech-meetup-july-round-up/</link>
		<comments>http://turtlethink.com/2009/07/new-york-tech-meetup-july-round-up/#comments</comments>
		<pubDate>Wed, 08 Jul 2009 03:48:05 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Augmented Environments]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[NYC]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[New York]]></category>
		<category><![CDATA[NRU]]></category>
		<category><![CDATA[NYTM]]></category>
		<category><![CDATA[Round Up]]></category>
		<category><![CDATA[Rushkoff]]></category>
		<category><![CDATA[Sponge Cell]]></category>
		<category><![CDATA[urtak]]></category>
		<category><![CDATA[Vocab Sushi]]></category>
		<category><![CDATA[Zagat]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=842</guid>
		<description><![CDATA[TurtleThink attended this evenings New York Tech Meet Up, where a few startups presented some interesting products and services. None of the applications were particularly ground breaking, but a few are worth noting. 

The first interesting one was a collaborative polling company called urtak, which offers different categories of user generated polling topics. From their [...]]]></description>
			<content:encoded><![CDATA[<p>TurtleThink attended this evenings <a href="http://www.meetup.com/ny-tech/">New York Tech Meet Up</a>, where a few startups presented some interesting products and services. None of the applications were particularly ground breaking, but a few are worth noting. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/urtak.jpg" alt="urtak" title="urtak" width="432" height="99" class="aligncenter size-full wp-image-845" /></p>
<p>The first interesting one was a collaborative polling company called <a href="http://urtak.com/">urtak</a>, which offers different categories of user generated polling topics. From their website: &#8220;The goal of the Urtak project is to find an answer to the question &#8220;What do men and women live by?&#8221; Since no single person has the knowledge to answer this question, we propose that we must work together, pooling our knowledge and insight to learn what we all care about, what unites us, and what makes us different from each other.&#8221; It seems like an interesting company, however, what compels those people to answer the polls. This is a good idea that is lacking a sticky component.</p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/vocabsushi.png" alt="vocabsushi" title="vocabsushi" width="292" height="111" class="aligncenter size-full wp-image-846" /></p>
<p><a href="http://vocabsushi.com">Vocab Sushi</a> was another interesting concept. The free service offers &#8220;bite size&#8221; vocabulary words and sources them from thousands of news and media outlets daily. The vocab words are offered in contextual examples and one can play &#8220;never ending&#8221; games with those words. The company was founded by Jeff Novich and the website notes: &#8220;VocabSushi provides thousands of sentences that demonstrate any vocab word&#8217;s contemporary usage in news articles. Compared to the brute force method of flashcard definitions, a deeper understanding of the word can be attained simply by reading several interesting sentences that contain that word.&#8221; It is an interesting replacement for flashcards, and I believe this will catch on. I would have loved to use this years ago when I was studying for the SATs. Although I subscribe to Anu Garg&#8217;s Word.A.Day, I can nonetheless see myself using this service once in a while. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/spongecells.jpg" alt="spongecells" title="spongecells" width="252" height="44" class="aligncenter size-full wp-image-844" /></p>
<p><a href="http://spongecell.com/">Sponge Cell</a> presented a new form of flash based interactive banner advertising. The company is using social networking tools built into ad banners to help push content directly from banners as opposed to relying on clicking through the banner and arriving at a new website. The company writes: &#8220;The best advertising gives its audience information that they want to hold onto and share. Sponge Cell lets people do just that, by pushing advertising onto calendars, social profiles, mobile devices, home pages and other permanent places, without disrupting their browsing experience.&#8221; The company is attempting to mitigate a persons aversion to clicking a banner and being steered away from their chosen website. Sponge Cell&#8217;s banner&#8217;s allow for brand interaction directly on the banner. Another interesting idea, but once again, what compels me to interact with a banner which has an added social media component? Sponge Cell did discuss their advertising algorithm (patent pending) which bases the ad not on the search key word but on the aggregated data that the search terms yields. I thought this was already built into Google&#8217;s algorithm, but go figure. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/zagat.jpg" alt="zagat" title="zagat" width="229" height="61" class="aligncenter size-full wp-image-847" /></p>
<p>The most interesting application was <a href="http://www.zagat.com/Content.aspx?PrimNav=Mob&#038;CT=mobile_nru&#038;MID=kw82370Google&#038;source=Google&#038;PID=55">Zagat&#8217;s</a> Augmented Reality Application called <a href="http://www.zagat.com/Content.aspx?PrimNav=Mob&#038;CT=mobile_nru&#038;MID=kw82370Google&#038;source=Google&#038;PID=55">NRU</a>. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/prod_nru.jpg" alt="prod_nru" title="prod_nru" width="100" height="208" class="aligncenter size-full wp-image-843" /></p>
<p>The application allows you to find restaurants, nightspots, and shops &#8220;near you.&#8221; As you rotate your mobile device (360 degrees), the location of the restaurants appear relative to you. It also syncs with Zagat&#8217;s detailed reports on the restaurants. Although Zagat reviews are not user generated and have a top-down approach, the service is still fairly compelling as a closed source offering of reviews opposed to Urban Spoon. Check out a video demo of the product here: </p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/K-D-qFm8wHY&#038;hl=en&#038;fs=1&#038;"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/K-D-qFm8wHY&#038;hl=en&#038;fs=1&#038;" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> </center> <BR></p>
<p>The product is only offered on the Android as of now, but with the release of the magnetometer on the iPhone &#8212; we should see this application at the app store shortly (as long as Apple opens up the channels for AR production on the iPhone). This is a cool app and just the beginning of compelling AR apps to reach the market. </p>
<p>NYTM also invited two guest speakers: Iranian technologist, Ali Amami, who discussed the recent Iranian election, consequential revolt and the role of social media. This was the 10th election in Iran after the Islamic revolution and is the first election since then to see the levels of protest. Ali Amami stated that this was a new school revolution as a result of social media. He said that cell phones were used as capturing devices, where citizens became independent news outlets. Facebook was used as a community organization tool and YouTube was a video distribution channel that major media outlets, like CNN, turned towards. The question, however, was what went wrong? Well, first off, Nokia sold wiretapping equipment to Iran&#8217;s Telecom giant (source: <a href="http://online.wsj.com/article/SB124562668777335653.html">Wall Street Journal</a>). Also, Iran&#8217;s internet is state owned and they intercepted and filtered content with the ultimate suspension of internet service across the country. </p>
<p>Amami&#8217;s message to NYTM was that as technologists, we need to think about ways to work towards solving the issues of wiretapping/filtration, interception and suspension of the world wide web. He urged companies like Google and Yahoo to not bow to fascist government requests.</p>
<p>And the evening ended with Douglas Rushkoff discussing his new book, <a href="http://rushkoff.com/books/life-incorporated/">Life inc.</a>, about an open source economy. </p>
<p><img src="http://turtlethink.com/wp-content/uploads/2009/07/life-inc.jpg" alt="life-inc" title="life-inc" width="201" height="300" class="aligncenter size-full wp-image-848" /></p>
<p>It is always a pleasure to hear Rushkoff speak &#8212; he is intelligent, charismatic and extremely articulate. Speaking to the NYTM crowd, Rushkoff offered the analogy that our economic system is like a closed source operating system, though we behave as if our role in the economy was somehow organic. He argues that although there are natural elements and emergent properties of our system, our currency and economic affairs hold a bias to corporations (which are anti-competitive)  and a centralized currency (which seeks to create value from top down) &#8212; the opposite of an open source economy, which was most closely realized in the late Middle Ages. During the late Middle Ages, there was tremendous spending and abundance, where with local currency people invested and reinvested from the bottom-up &#8212; wealth was distributed to people who created value. Those who did not create value, did not make money. The aristocracy, seeing the uprising of the middle class and that wealth was no longer controlled by the centralized authority &#8212; made local currency illegal. This type of approach extends to today&#8217;s times. Rushkoff offers the solution (to the NYTM crowd) of an open source economy which is being facilitated by the internet and low start-up capital. As our economy is at a downfall, he is urging us to take advantage of the situation and create value through the net.</p>
<p>It was an interesting evening at NYTM, and I look forward to the next meet up! NYTM also showcased the 3 finalists of their t-shirts competition (you can vote <a href="http://nytm.w1k.com/Home">here</a>.)  </p>
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		<title>Open Letter to Apple: Let us Augment Reality with the iPhone!</title>
		<link>http://turtlethink.com/2009/07/open-letter-to-apple-let-us-augment-reality-with-the-iphone/</link>
		<comments>http://turtlethink.com/2009/07/open-letter-to-apple-let-us-augment-reality-with-the-iphone/#comments</comments>
		<pubDate>Fri, 03 Jul 2009 04:39:23 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Artificial Intelligence]]></category>
		<category><![CDATA[Augmented Environments]]></category>
		<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Augmented Reality]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[iPhone]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=838</guid>
		<description><![CDATA[Earlier today (yesterday at this point), I came across an interesting post on Ori Inbar&#8217;s blog (Games Alfresco), where he posted an open letter to Apple regarding Augmented Reality on the iPhone. 
As TurtleThink has written about countless times now, augmented reality is the future, and we all want that future to be a little [...]]]></description>
			<content:encoded><![CDATA[<p>Earlier today (yesterday at this point), I came across an interesting post on Ori Inbar&#8217;s blog (<a href="http://gamesalfresco.com">Games Alfresco</a>), where he posted an open letter to Apple regarding Augmented Reality on the iPhone. </p>
<p>As TurtleThink has written about countless times now, augmented reality is the future, and we all want that future to be a little more tangible. Help us Apple! With the release of the compass on the iPhone 3G[S], we are at the brink of some incredible consumer AR applications (as seen in the videos below). So, let&#8217;s spread the word. I am reposting the letter and some neat AR videos from Games Alfresco below. </p>
<p><strong>A letter sent to Apple Developer Relations.</strong></p>
<p><em>Dear Apple,</p>
<p>We are a collection of augmented reality (AR) enthusiasts and professionals (from business and academia), who have been working on a multitude of AR apps for the iPhone. These apps are poised to change the way people interact with the real world.</p>
<p>But here is the rub: we are currently unable to publish these apps on the app store because the iPhone SDK lacks public APIs for manipulating live video.</p>
<p>We are asking Apple to provide a public API to access live video in real time, on the iPhone.<br />
We will be happy to offer additional technical details.</p>
<p>The impact of augmented reality (AR) on our lives could be as significant as the introduction of the PC.<br />
In 10 years, we believe augmented reality will change the way everyone experiences travel, design, training, personal productivity, health care, entertainment, games, art, and advertising (videos).</p>
<p>Looking back just a few years, AR pioneers had to hack a slew of components into ridiculously large backpacks and HUDs, and be confined to rigged environments. Nowadays, it comes in friendly, affordable packages and the iPhone is one of the first devices to have it all – except for a public API.</p>
<p>The battle to determine the winning device has already begun; a public API to access live video will give the iPhone a lucrative ticket to compete.<br />
We believe Apple has a window of opportunity of about 3 months before developers start looking elsewhere. If Apple decides to publish the API in that time frame – in the next 10 years, everyone might be using the iPhone as the preferred device to interact with the real world.</p>
<p>Here is how augmented reality could open up new opportunities for the iPhone this year:</p>
<p>Arf (Georgia Tech)</p>
<p>a virtual pet you take anywhere</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/_0bitKDKdg0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/_0bitKDKdg0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>ARghhhh (Georgia Tech)</p>
<p>first person table-top action game</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/cNu4CluFOcw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/cNu4CluFOcw&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Sekai Camera (Tonchidot)</p>
<p>AirTag the real world</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/KgTwSXK_5dg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/KgTwSXK_5dg&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Kweekies (int13)</p>
<p>a portal to creatures in a parallel world</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/Te9gj22M_aU&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Layar (SPRXmobile)</p>
<p>Browse the world with an AR browser – Details</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/b64_16K2e08&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/b64_16K2e08&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Artoolkit for the iPhone (Artoolworks)</p>
<p>the most popular AR kit now on the iPhone</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/5M-oAmBDcZk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/5M-oAmBDcZk&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>StudierStube ES (Imagination, Graz TU)</p>
<p>the only AR engine designed for mobile devices, now on iPhone – Details</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/O8XH6ORpBls&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/O8XH6ORpBls&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>PTAM on the iPhone (Oxford University)</p>
<p>next generation AR tracking with no markers or images</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/pBI5HwitBX4&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/pBI5HwitBX4&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Wikitude (Mobilizy)</p>
<p>a travel guide that “tells you what you see”</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/8EA8xlicmT8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/8EA8xlicmT8&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Virtual Santa (Metaio)</p>
<p>interactive Christmas application using the augmented reality</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/04qiDsgcpaI&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/04qiDsgcpaI&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>Augmented Reality Sightseeing (Fraunhofer IGD)</p>
<p>Historic photographs overlaid on your field of view while strolling in a street</p>
<p><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/gwtmk1ZjhY0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowScriptAccess" value="always"></param><embed src="http://www.youtube.com/v/gwtmk1ZjhY0&#038;color1=0xb1b1b1&#038;color2=0xcfcfcf&#038;feature=player_embedded&#038;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" allowScriptAccess="always" width="425" height="344"></embed></object></p>
<p>These are apps that are practically ready to go. There is a whole bunch of apps and games that are just waiting for the API to be available.</p>
<p>…And Apple, we know you can’t share your plans…so please surprise us soon!</p>
<p>Many many thanks for your consideration -<br />
Sincerely,</p>
<p>Signed:<br />
Michael Gervautz – Managing Director Imagination GesmbH<br />
Robert Rice – CEO Neogence<br />
Georg Klein – PhD PTAM creator from Oxford University<br />
Stephane Cocquereaumont &#8211;  President &#038; Lead Developer Int13 (Kweekies)<br />
Maarten Lens-FitzGerald – Founder &#038; Partner SPRXmobile, developer of Layar<br />
Ori Inbar – Author of GamesAlfresco.com and CEO and founder Pookatak Games<br />
Philippe Breuss – Lead developer, Mobilizy<br />
Philip R. Lamb – CTO, Artoolworks<br />
Noora Guldemond – Metaio<br />
Takahito Iguchi – CEO, Tonchidot<br />
Blair MacIntyre – Associate Professor, Georgia Institute of Technology<br />
Bruno Uzzan – CEO, Total Immersion<br />
Michael Zoellner – Fraunhofer IGD<br />
Andrea Carignano – CEO,  Seac02<br />
</em><br />
[via <a href="http://gamesalfresco.com/2009/07/02/open-letter-to-apple-let-us-augment-reality-with-the-iphone/">Games Alfresco</a>]</p>
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		<title>Mightier: 2D Puzzle Meets 3D World</title>
		<link>http://turtlethink.com/2009/05/mightier-2d-puzzle-meets-3d-world/</link>
		<comments>http://turtlethink.com/2009/05/mightier-2d-puzzle-meets-3d-world/#comments</comments>
		<pubDate>Wed, 27 May 2009 20:19:58 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Art]]></category>
		<category><![CDATA[Augmented Environments]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[New Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[2D]]></category>
		<category><![CDATA[3D]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Puzzle]]></category>
		<category><![CDATA[ratloop]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=791</guid>
		<description><![CDATA[I came across an experimental game developed by ratloop, an independent game studio developing 3D entertainment products. 
Their most recent game is called Mightier and according to the website &#8220;is an independent puzzle action game developed by Lucas Pope and Keiko Ishizaka. Play as the Engineer and the Actionaut to solve puzzles and collect items [...]]]></description>
			<content:encoded><![CDATA[<p>I came across an experimental game developed by <a href="http://www.ratloop.com/">ratloop</a>, an independent game studio developing 3D entertainment products. </p>
<p>Their most recent game is called Mightier and according to the website &#8220;is an independent puzzle action game developed by Lucas Pope and Keiko Ishizaka. Play as the Engineer and the Actionaut to solve puzzles and collect items in each sector.&#8221;</p>
<p>The puzzle is fully interactive, where you first physically solve the puzzle by drawing out 2D components on a piece of paper. Once you&#8217;ve solved that portion, your webcam scans that piece of paper and your drawing is converted into a 3D puzzle. You then draw your own characters, scan those and play on your 2d converted to 3d turf. It is quite innovative.</p>
<p>Check out how it works below: </p>
<p><center><object width="400" height="302"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="movie" value="http://vimeo.com/moogaloop.swf?clip_id=2376591&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" /><embed src="http://vimeo.com/moogaloop.swf?clip_id=2376591&amp;server=vimeo.com&amp;show_title=1&amp;show_byline=1&amp;show_portrait=0&amp;color=&amp;fullscreen=1" type="application/x-shockwave-flash" allowfullscreen="true" allowscriptaccess="always" width="400" height="302"></embed></object>
<p><a href="http://vimeo.com/2376591">Mightier</a> from <a href="http://vimeo.com/user901686">Ratloop</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p></center></p>
<p>[via <a href="http://www.schroeder-wendt.com">Interface Design and Usability Blog</a>]</p>
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		<title>Virtual Worlds more popular than Facebook?</title>
		<link>http://turtlethink.com/2009/05/virtual-worlds-more-popular-than-facebook/</link>
		<comments>http://turtlethink.com/2009/05/virtual-worlds-more-popular-than-facebook/#comments</comments>
		<pubDate>Fri, 08 May 2009 18:39:18 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Research]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Nielson]]></category>
		<category><![CDATA[Statistics]]></category>
		<category><![CDATA[Twitter]]></category>
		<category><![CDATA[World of Warcraft]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=773</guid>
		<description><![CDATA[In a report from Nielson Games, Second Life is ranked the second Top PC game title in March. Virtual World News points us to this latest report, which looked at a 180,000 homes in the U.S and monitored Web and application activity. World of Warcraft is ranked number one, however, Second Life saw an average [...]]]></description>
			<content:encoded><![CDATA[<p>In a report from Nielson Games, Second Life is ranked the second Top PC game title in March. <a href="http://www.virtualworldsnews.com/2009/05/nielsen-quick-stat-second-life-2nd-top-pc-game-title-in-march.html">Virtual World News</a> points us to this latest report, which looked at a 180,000 homes in the U.S and monitored Web and application activity. World of Warcraft is ranked number one, however, Second Life saw an average use of a 760 minutes per week, higher than the weekly use of World of Warcraft. The obvious problem that all virtual world enthusiasts point out is that Second Life is not a game like WoW. Although one of its many applications can be a game, it is not necessarily a fair comparison. Check out the rankings:</p>
<p><center><br />
<img src="http://turtlethink.com/wp-content/uploads/2009/05/tan-nielsen-data-may-2009.jpg" alt="tan-nielsen-data-may-2009" title="tan-nielsen-data-may-2009" width="440" height="278"/><br />
</center> </p>
<p>I am a bit surprised by this statistic, but it does reveal the underlying popularity of virtual worlds, which are only on the rise. &#8220;Massively points out that the virtual world [Second Life] is also topping out over popular social networks like Facebook and Myspace.&#8221; Also noting that &#8220;This data is measured from actual homes&#8230;Almost 200,000 of them, so it isn&#8217;t just data that&#8217;s centric to the hardcore gamer. This is a random sampling of ordinary people.&#8221;   Here is a summary of their analysis: </p>
<p>YouTube: 47 minutes per week (via Cnet)<br />
Facebook: 84 minutes per week (via Cnet)<br />
Myspace: 10.5 minutes per week (via ITProPortal)<br />
Second LIfe: 760 minutes per week (via Nielsen)</p>
<p>These numbers are pretty shocking and show both the popularity and robustness of virtual worlds. Where will they take us? Who knows, but we still need a lot of work on the infrastructure of virtual worlds before they become as ubiquitous as social networks like Facebook and Twitter. </p>
<p>[Via <a href="http://www.virtualworldsnews.com/2009/05/nielsen-quick-stat-second-life-2nd-top-pc-game-title-in-march.html">Virtual World News</a> and <a href="http://www.massively.com/2009/05/07/second-life-pwns-gordon-freeman-warhammer-online-others/">Massively</a>]</p>
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		<title>OpenSim in Web Browser with Touch Screen Support</title>
		<link>http://turtlethink.com/2009/05/opensim-in-web-browser-with-touch-screen-support/</link>
		<comments>http://turtlethink.com/2009/05/opensim-in-web-browser-with-touch-screen-support/#comments</comments>
		<pubDate>Tue, 05 May 2009 22:55:55 +0000</pubDate>
		<dc:creator>Mark Kizelshteyn</dc:creator>
				<category><![CDATA[Business]]></category>
		<category><![CDATA[Innovation]]></category>
		<category><![CDATA[Second Life]]></category>
		<category><![CDATA[Social Media]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Virtual Worlds]]></category>
		<category><![CDATA[3Di]]></category>
		<category><![CDATA[3Dweb]]></category>
		<category><![CDATA[Open Sim]]></category>
		<category><![CDATA[web]]></category>

		<guid isPermaLink="false">http://turtlethink.com/?p=769</guid>
		<description><![CDATA[This news is a few weeks old, but just in case you missed it I wanted to share. 
3Di, Inc., a Tokyo-based company has released the first commercially available OpenSim viewer which allows users to engage with 3D virtual worlds using a web browser. Furthermore, you can use it with a touch screen. Check out [...]]]></description>
			<content:encoded><![CDATA[<p>This news is a few weeks old, but just in case you missed it I wanted to share. </p>
<p><a href="http://3di-opensim.com/en/">3Di, Inc., </a>a Tokyo-based company has released the first commercially available OpenSim viewer which allows users to engage with 3D virtual worlds using a web browser. Furthermore, you can use it with a touch screen. Check out the demo:</p>
<p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/4otd5c1U0iY&#038;hl=en&#038;fs=1"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/4otd5c1U0iY&#038;hl=en&#038;fs=1" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object></center> <BR></p>
<p>No more client downloads? Hopefully! This is a pretty big step with virtual world technology because more and more people don&#8217;t want to bother with downloading a viewer. We are living in a time of cloud computing, and we want everything to be (securely) in the cloud. Web browser support is a small step in continuing to propel this industry forward. </p>
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